U-Club City Guide Design Process
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The Zoetrope ITV trial was based on the technology developed for its more famous cousin,
the Time Warner trial in Orlando, Florida. NTT contracted with Silicon Graphics and AT&T
to build a showcase ITV system in Japan. As the interaction designer for two of the
applications, I was a member of the engineering team. I had the good fortune to be working
with a very talented, well-staffed creative team that was brought together for this project.
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The central question in the U-Club interface was how to enable users to find the events
they wanted. This boiled down to a choice: we could lead them through each possible
specification, or we could allow a more free-form entry of only the characteristics
they were interested in.
I knew that leading them through would be easier for the
first-time user, but I could see that in repeated use, having to specify every parameter
would be thoroughly annoying. I went with the less restrictive "hub" interface,
and the skeptics on our team held their breaths until user testing, when it came through
with flying colors.
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Click to see an early flow sketch
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Click to see the final flowchart
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U-Club was so extensive that many people working on it had a hard time remembering
what each button meant. I created schematics for every screen, in both English and
Japanese versions, and kept them updated as the design of the application changed.
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Click to see these U-Club Schematics
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The use of English in the actual U-Club interface may seem remarkable, but it was a
considered choice - in Japan, English is "cool", and this gave the application a
certain hip flavor. We carefully repeated any crucial words in Japanese so that
the older generation would be able to understand.
Click to see U-Club City Guide screen shots
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Also see my Principles of Interactive Television Design
Back to U-Club City Guide main page
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