Cosmo Player 2.0 Early Designs < back to project page
The image below was one of the early explorations. I didn't like the fact that the controls were all
lined up like ducks, with very little prioritization or relationship between them.
We moved to a more console-based model, and explored three different directions.
The electronic device metaphor was the most successful for both users and Cosmo marketing.
We explored the electronic device possibilities, looking for a design that would be
"cool" and "friendly" at the same time.
Finally, we arrived at the current Cosmo Player design.
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